FOUNDER #7"Founder #N" badge
Your number, forever, next to your name in your profile and in the market.
You start with one plant in a closet and build, level by level, up to the Empire Seat: 7 facilities, a lab, genetics, lands across seven regions and a player market. Everything runs on a server: nobody cheats.
Every build costs $FLORA and takes real hours or days. No level can be skipped: you earn it by playing.
One plant, a small lamp and a lot of care. Everyone starts here.

For those who believe in Yield Bud Empire from the start. Your founder number is yours forever, and there will never be another hundred.
Bought inside the game. It is a recognition: it gives no in-game advantage and no $FLORA.
FOUNDER #7Your number, forever, next to your name in your profile and in the market.

Exclusive and bound to your account: it never comes out of a chest and can’t be sold.
Empire ArchitectA title to show next to your name…
Grow Master…or this one: you choose which to wear.
Reward:Early accessYou try new features before anyone else.

In the game and on this site, if you want to appear.
Every plant undergoes five distinct stages without exception, harvestable strictly when the final phase completes. The deterministic engine enforces it: neither multi-day absences nor pay-to-win accelerators can skip a phase.
The seed cracks open and puts out its root: steady moisture and gentle warmth.
First true leaves: soft light, light watering and no strong salts.
Grows stem and leaves: lots of light, nitrogen and room to train it.
Builds the flowers: phosphorus and potassium, low humidity and zero stress.
The trichomes ripen and the plant finishes: fewer salts and patience.
Only now can it be cut: there is no “early harvest”.
Each horticultural technique can only be applied in its biomechanically valid stage. Applied elsewhere, the engine blocks it with educational reasoning. Cumulative bonus is strictly capped at +20%.
Raw crop by-products craft high-grade sellable derivatives in the Forge; the Breeding Chamber crosses genuine botanical lineages into progressively stabilized F1→F4 seed batches.
Wax, oil and flower in a tin of balm.
Needs the “Materials Forge” licence. Up to 3 jobs at once and 10 units per order; they run in real time.
Every area of the game has its character: they talk, blink, laugh and give you missions. When you hire a Personnel NFT for a job, its portrait takes that place.








“Hi, grower! I’m Chrono and I’ll show you how to start. First: look at your plant, it’s thirsty.”
The world map is rendered upon Urbano Monti’s 1587 planisphere (public domain), resampled and tinted in the game’s signature palette. Ships, cargo planes, and occasional UFOs cross its skies.

Jungle and downpours. Panama Red feels at home here; sun is the scarce resource.
Its native strain, planted here, grows 12% faster and yields 30% more. A strain from another climate yields less the more different it is.
The browser only asks for actions. The server decides whether they are valid, charges, credits and records everything in a ledger. A player simulation automatically checks three design promises on every rule change.
Tent ≈ day 10 · Greenhouse ≈ day 41 · Hydroponics > 4 months.
Everything is reachable without paying: it just takes longer and good growing.
At most ≈2.5× faster, and no tier is ever skipped.
Speed-ups have a daily cap and each costs more than the last; builds still take time even if you pay.
Over 120 simulated days, the free player burns 82% of what it earns and the paying player 99%.
Builds, wages, chests, licences and fees remove $FLORA for good. What a player can pile up per day is small and bounded.
Two players play 120 days with the game’s real numbers: one never pays, the other buys whatever it can. Hover to see each day.
An NFT exists solely for in-game mechanics: a land parcel produces, a crew member grants an operational buff, an avatar asserts identity.
Every strain is a card with its THC, CBD, terpenes and lineage. The six landraces come from the planet’s regions; new ones come from your crosses in the Breeding Chamber.
Common / Rare / Epic / Legendary rarity calculated deterministically from water table, sunlight, and soil fertility. Up to 12 lands per account.
Foreman, Cultivator, Shopkeeper, Scientist, Geneticist, Budtender. Capped perk curves; daily wage is permanently burned.
Your own character, editable in your Profile. From level 10 you'll be able to mint it as an NFT (Forge materials + 500 $FLORA burned, capped at 3 per account). Not live yet — it's the next module on the roadmap.
Yield Bud Empire brings real brands into the game: today you can discover their products and buy them straight from their store. Nothing in the game is redeemed for products. Your $FLORA never leaves the game; relics can leave for Solana as NFTs and be sold wherever you like, at the price you choose. WOLI CBD S.A. only gets a small royalty (5%) for the art on each resale.

All-natural cosmetic CBD balm with beeswax and cacao butter, handmade in Costa Rica. A real product, from life outside the game.
Costa Rica · cosmetic product: details and purchase only on their store. CBD products are only sold and shipped to countries where they are regulated and can clear customs without problems.

Any land, crew member, or avatar can be listed. Once listed, items are placed into escrow: impossible to duplicate or double-use. Purchases execute as a single atomic transaction.
Pick a plot, a staff member or an avatar and set a price. It leaves your account and sits in escrow: it can’t be used or listed twice.
They pay in $FLORA. The NFT, the payment and the fee move in one transaction: all of it happens or none of it.
The seller gets 95%. The fee leaves the game for good, so every sale shrinks the $FLORA in circulation.
Could not read the game market right now.
Every account generates a unique public game identifier (YBE-XXXX-XXXX-XXXX-XXXX). Linking Phantom/Solflare/Backpack or Ronin requires a cryptographic signature of a one-time nonce.
Current scope: wallets are linked and verified, and relics can already go out as NFTs to Solana devnet and come back. $FLORA never leaves the game, and signing to link does not move funds.

Every account gets a game address YBE-XXXX-XXXX-XXXX-XXXX. That is where your $FLORA and NFTs live.
Phantom, Solflare or Backpack. You sign a one-time message (ed25519) and it is linked. One per account.
Ronin Wallet, with the same one-time signature. Saigon test network.
Roadmap
Phases, techniques, facilities, lab, dispensary, planet.
Ledger, intents and burn rates checked by simulation.
Lands and personnel as NFTs, with a P2P market and escrow.
Game address and signed linking with Solana and Ronin.
Craft materials and sellable products from the plant.
Cross strains in a real chamber and get seed batches, F1→F4.
An avatar editor that becomes an NFT at level 10.
Equipment, seeds, strains and harvests validated and listable.
Relics earned by playing go out to Solana as NFTs and come back into the game. Live on devnet; mainnet comes later.
Own domain (yieldbudempire.com), real email, HTTPS, Google login.
A 10-level empire rank the server counts from what really happens in your game, and three seats beyond the hydroponic facility: Hydroponic Complex, Grow Campus and Empire Seat.
The seven facilities hand-painted and 3D characters that talk, blink and change mood.
100 numbered packs in USDC: badge, avatar, titles, early access and credits. Tested end to end; on sale soon.
After the relics, step by step: lands first, then staff. While they are outside they give no bonus in the game.
Technical architecture, economic invariants, cryptographic security, and risk model — held to the exact standard of honesty: simulated is called simulated.
The browser only shows things and asks for actions (water, apply a technique, build, buy). Each action goes to the server with a unique key so it is never charged twice; the server checks it is valid, moves the balance in a ledger and only then changes the state. Editing the browser does not change your balance.
The alpha opens in waves. Leave your email and, when it’s your turn, we’ll send you your personal code to get into the game. No spam, no third-party SaaS.
Complete transparency on mechanics, architecture, and economics of Yield Bud Empire.
A cannabis growing game played in the browser, with nothing to install. You start with one plant in a closet and, phase by phase (germination, seedling, vegetative, flowering and maturation), grow into a hydroponic facility. There is a lab, a forge, strain breeding, lands on a seven-region planet and a player market.