Game simulation · no real monetary value assets

Cannabis growing game in your browserGrow your empire. The economy never lies.

Yield Bud Empire is a browser-based game where you build a botanical cultivation enterprise: from a single-plant closet to a pharma-grade hydroponic facility. The in-game currency, $FLORA, is burned by almost everything you do and is handled by a server that decides every action: nobody edits their balance from the browser.

Closed alpha: we will open a registration period to test it
Architecture & Verification
React 19 · Vite 8Node node:sqlitePlaywright e2eSolana + Ronin (simulated)Private GitHub repository
Phase
Germination
Strain
Lamb's Bread Jamaicana
523
automated tests
280
NFT lands
72
characters & avatars
Deterministic growth engine

Real growth phases, zero shortcuts

Every plant undergoes five distinct stages without exception, harvestable strictly when the final phase completes. The deterministic engine enforces it: neither multi-day absences nor pay-to-win accelerators can skip a phase.

0–3%No techniques: just care

Germination

The seed cracks open and puts out its root: steady moisture and gentle warmth.

Progress: 3%Select
3–15%No techniques: just care

Seedling

First true leaves: soft light, light watering and no strong salts.

Progress: 15%Select
15–50%Techniques: LST · soft tie-down, Topping, Supercropping, SCROG · screen, Defoliation

Vegetative

Grows stem and leaves: lots of light, nitrogen and room to train it.

Progress: 50%Inspecting →
50–85%Techniques: Defoliation, Lollipopping

Flowering

Builds the flowers: phosphorus and potassium, low humidity and zero stress.

Progress: 85%Select
85–100%No techniques: just care

Maturation

The trichomes ripen and the plant finishes: fewer salts and patience.

Progress: 99%Select
100%Cut, dry and cure

Ready to harvest

Only now can it be cut: there is no “early harvest”.

Progress: 100%Select
Real capture of a grow in Yield Bud Empire

Facilities, in real time

The ladder cannot be skipped: each construction takes hours or days and costs $FLORA. Acceleration is possible by burning $FLORA, capped at two speed-ups per day with progressive cost spikes.

FacilityCostBuild timePace boostPlantsStatus
24.2°CRH 62%CARPA 80×80Grow closet (60×60 cm)freebase1Starter
24.2°CRH 62%CARPA 80×80Mylar grow tent (120×120 cm)250 $FLORA12 h+15%4Selected
CO₂CO₂ 1200 ppm · SOLARAutomated solar greenhouse900 $FLORA48 h+35%8View build →
AEROPONÍA · UV · LED DINÁMICOPharma Grade hydroponic facility3,000 $FLORA120 h+90%12View build →
Speed-ups: at most 2 per day. Each cuts 20% of the remaining build time and the second costs ×1.8; paid by burning $FLORA.
No skipping tiers

Phase-specific techniques, once per crop

Each horticultural technique can only be applied in its biomechanically valid stage. Applied elsewhere, the engine blocks it with educational reasoning. Cumulative bonus is strictly capped at +20%.

Stacked bonus:+8% / +20%
2 of 6 techniques · once per plant
Just launched · Forge & Breeding

Newly Launched: Forge & Breeding in the Laboratory

Raw crop by-products craft high-grade sellable derivatives in the Forge; the Breeding Chamber crosses genuine botanical lineages into progressively stabilized F1→F4 seed batches.

Botanical balm

Sellable product

Wax, oil and flower in a tin of balm.

In4 g dry flower + 2 × Plant wax + 2 × Plant oil
OutBotanical balm (20 g tin)
Time
20 min
Burned
10 $FLORA
Facility
tier 2+
Dispensary sale value120 $FLORA

Needs the “Materials Forge” licence. Up to 3 jobs at once and 10 units per order; they run in real time.

The in-game cast

The people who work with you

Every area of the game has its character. They follow you with their eyes, change mood and talk to you. When you hire a Personnel NFT for a job, its portrait takes that character’s place.

Chrono
Your guide
Nico
Foreman · Grow room
Flora
Grow shop · Market
Tomás
Farmer · Plots
Dra. Lucía
Scientist · Lab
Prof. Rafa
Geneticist · Genetics
Marta
Budtender · Dispensary

Chrono:Hi, grower! I’m Chrono and I’ll show you how to start. First: look at your plant, it’s thirsty.

Hover (or tap) a character to hear them · real in-game art

URBANO MONTI 1587 · PLANISFERIO CARTOGRÁFICO

A planet with seven regions

The world map is rendered upon Urbano Monti’s 1587 planisphere (public domain), resampled and tinted in the game’s signature palette. Ships, cargo planes, and occasional UFOs cross its skies.

Urbano Monti planisphere (1587), reprojected with the Yield Bud Empire palette
AfghanistanMexicoJamaicaCentral AmericaSouth AmericaAfricaAsia
Planetary map inspired by Urbano Monti (1587)7 regions · 40 plots each
Region

Central America

Native strain: Panama Red
40
NFT plots
Base land (0–100):Water 95 · Sun 72 · Soil 86
Climate:Humid tropical

Jungle and downpours. Panama Red feels at home here; sun is the scarce resource.

Its native strain, planted here, grows 12% faster and yields 30% more. A strain from another climate yields less the more different it is.

40 plots · base price 420 $FLORASee NFT lands →
The $FLORA economy

Almost everything that comes in gets burned, and it is tested

The browser only asks for actions. The server decides whether they are valid, charges, credits and records everything in a ledger. A player simulation automatically checks three design promises on every rule change.

⏱️

Free to play, real pace

Tent ≈ day 10 · Greenhouse ≈ day 41 · Hydroponics > 4 months.

Everything is reachable without paying: it just takes longer and good growing.

Paying helps, with a cap

At most ≈2.5× faster, and no tier is ever skipped.

Speed-ups have a daily cap and each costs more than the last; builds still take time even if you pay.

Most of it is burned

Over 120 simulated days, the free player burns 82% of what it earns and the paying player 99%.

Builds, wages, chests, licences and fees remove $FLORA for good. What a player can pile up per day is small and bounded.

Few, bounded sources

Bounded
  • 01.Daily claim of 10 $FLORA (once every 24h)
  • 02.Starting balance of 80 $FLORA
  • 03.Level bonus (limited by account age)
  • 04.Mission rewards, once each
  • 05.Dispensary sales, with market depth

Everything else burns

Burned
  • Facility builds, speed-ups, and personnel wages
  • Hiring, chests and rank-ups
  • Land purchases and market fee (2.5% + patent)
  • Room consumables (energy, water and nutrients)
  • Forge and Breeding Chamber licences and fees
The simulation the game runs on every rule change

$FLORA balance, day by day

Two players play 120 days with the game’s real numbers: one never pays, the other buys whatever it can. Hover to see each day.

Free playerPaying player facility upgrade
05001,0001,5002,0002,5003,000day 0day 30day 60day 90day 119
Free player · 120 days
Earned
14,598
Burned
12,041
Burned share
82%
Paying player · 120 days
Earned
16,744
Burned
16,592
Burned share
99%
Utility inside the game

NFTs built for utility, not speculative flip cycles

An NFT exists solely for in-game mechanics: a land parcel produces, a crew member grants an operational buff, an avatar asserts identity.

6 landraces

Strains

Seeds, crosses and patents

Every strain is a card with its THC, CBD, terpenes and lineage. The six landraces come from the planet’s regions; new ones come from your crosses in the Breeding Chamber.

280 Total

Lands

280 parcels · 7 regions × 40

Common / Rare / Epic / Legendary rarity calculated deterministically from water table, sunlight, and soil fertility. Up to 12 lands per account.

36 Total

Personnel

36 characters · 6 roles

Foreman, Cultivator, Shopkeeper, Scientist, Geneticist, Budtender. Capped perk curves; daily wage is permanently burned.

Coming soon

Your own avatar

Coming soon · next module

Your own character, editable in your Profile. From level 10 you'll be able to mint it as an NFT (Forge materials + 500 $FLORA burned, capped at 3 per account). Not live yet — it's the next module on the roadmap.

The game’s 6 landrace strains, exactly as they look in the Seed BankTap a card to flip it
V2P Bridge · Real World Ally

From the virtual world to a real business

Yield Bud Empire features real brands inside the game. Today that means a direct link to their store, not a purchase or a $FLORA/NFT redemption — that limit is stated plainly, not implied.

WOLI CBD

WOLI CBD (Costa Rica)

All-natural cosmetic CBD balm with beeswax and cacao butter, handmade in Costa Rica. A real product, from life outside the game.

400 mg CBD50 ml tinBeeswaxHandmade
Visit official store at wolicbd.com →

Costa Rica · cosmetic product: details and purchase only on their store.

Tin of WOLI CBD balm with lavender, frankincense and thyme
P2P market with escrow

Trade what you own, backed by escrow

Any land, crew member, or avatar can be listed. Once listed, items are placed into escrow: impossible to duplicate or double-use. Purchases execute as a single atomic transaction.

5% burned fee; remaining 95% credited to seller
Price bounds: 1 to 100,000 $FLORA
Maximum 20 active listings per account
Live offers from the game
01

List it

Pick a plot, a staff member or an avatar and set a price. It leaves your account and sits in escrow: it can’t be used or listed twice.

02

Another player buys

They pay in $FLORA. The NFT, the payment and the fee move in one transaction: all of it happens or none of it.

03

5% is burned

The seller gets 95%. The fee leaves the game for good, so every sale shrinks the $FLORA in circulation.

Could not read the game market right now.

In-game wallet

Linked to Solana and Ronin

Every account generates a unique public game identifier (YBE-XXXX-XXXX-XXXX-XXXX). Linking Phantom/Solflare/Backpack or Ronin requires a cryptographic signature of a one-time nonce.

Current scope: wallets are securely linked and validated off-chain. No on-chain assets leave yet. The bridge is the next roadmap milestone — signing does not move funds.

In-game wallet: address, balance, linked wallets and latest movements
Real capture of the wallet, on a team test account

Your own address

Every account gets a game address YBE-XXXX-XXXX-XXXX-XXXX. That is where your $FLORA and NFTs live.

Solana

Phantom, Solflare or Backpack. You sign a one-time message (ed25519) and it is linked. One per account.

Ronin

Ronin Wallet, with the same one-time signature. Saigon test network.

Linked inside the game · pre-register for the alpha
Milestones and progress

Completed, in progress, and what lies ahead

Roadmap

Stage 01done

Game core

Phases, techniques, facilities, lab, dispensary, planet.

Stage 02done

Server-side economy

Ledger, intents and burn rates checked by simulation.

Stage 03done

NFTs and market

Lands and personnel as NFTs, with a P2P market and escrow.

Stage 04done

Wallet

Game address and signed linking with Solana and Ronin.

Stage 05done

Forge

Craft materials and sellable products from the plant.

Stage 06done

Breeding

Cross strains in a real chamber and get seed batches, F1→F4.

Stage 07next

Your own avatar

An avatar editor that becomes an NFT at level 10.

Stage 08planned

More server-owned assets

Equipment, seeds, strains and harvests validated and listable.

Stage 09planned

On-chain bridge

Solana devnet (Anchor program ready) and a Ronin Saigon contract.

Stage 10in progress

Production

Own domain (yieldbudempire.com), real email, HTTPS, Google login.

Stage 11planned

Empire levels

Long-term progression beyond the hydroponic facility.

The game document

The Complete Specification, v1.0

Technical architecture, economic invariants, cryptographic security, and risk model — held to the exact standard of honesty: simulated is called simulated.

📄

Whitepaper v1.0

21 September 2026 · Spanish 14 pages · English 9 pages · PDF

Architecture

The browser only shows things and asks for actions (water, apply a technique, build, buy). Each action goes to the server with a unique key so it is never charged twice; the server checks it is valid, moves the balance in a ledger and only then changes the state. Editing the browser does not change your balance.

Launch notice

Sign up to test the alpha

The alpha opens in waves. Leave your email and, when it’s your turn, we’ll send you your personal code to get into the game. No spam, no third-party SaaS.

Automatic anti-bot check: when you submit, your browser solves a short calculation (a few seconds). Nothing to solve, no trackers.

Straight answers

Frequently Asked Questions

Complete transparency on mechanics, architecture, and economics of Yield Bud Empire.

A cannabis growing game played in the browser, with nothing to install. You start with one plant in a closet and, phase by phase (germination, seedling, vegetative, flowering and maturation), grow into a hydroponic facility. There is a lab, a forge, strain breeding, lands on a seven-region planet and a player market.